This training is an introduction to continuous modeling with FLAC2D and FLAC3D. At the end of the course, participants will master the graphical interface, documentation and the main modeling steps. Concepts are illustrated using a tunnel excavation example, from building the model geometry to results analysis. This introductory course provides the foundation for more advanced use of the software, which can be covered in more specific training modules.
In 3DEC, a discontinuous medium is represented as an assemblage of discrete blocks. Boundaries between blocks are treated as discontinuities along which large displacements and rotations between blocks are allowed. Individual blocks can behave as deformable material, in which case the block is subdivided into a mesh of finite difference elements (i.e., continuous assemblages of zones).
TYPE
TOOL
APPLICATION
MAIN ADVANTAGE
DESCRIPTION
Structured
Primitives Commands & FISH
VRML to Block converter EXE
Interactive BlockRanger
Unstructured
Interactive Griddle (NEW)